♂😎SCIENCE😎♂ swoons for Game once again, or rather, for the biomechanical truths explored here at the Chateau. Via reader RedEleven, a slew of studies examining the role of biological sex differences in gaits and other physical motions (there is such a thing as throwing like a girl).
There’s a lab in Canada that does motion capture studies of people and has collected data and produced animations that show distinct differences in the male and female gait.
This interactive flash applet lets you adjust the masculinity-femininity of a wireframe animation.
http://www.biomotionlab.ca/Demos/BMLwalker.html
This WebGL version allows you to rotate the wireframe and toggle between dot mode and skeleton mode:
http://www.biomotionlab.ca/Demos/webgl_walker/webgl_walker.php
And here’s an excerpt from one of the studies they published:
“A framework is outlined that can be employed to obtain gender and other characteristics of the agent from human motion patterns and subsequently use this information to synthesize motion with particular…
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